**D8 version, 1.9+ Java
**Unity Ads 4.12.4: Fixed a crash that occurred when flushing diagnostics events.
Read the description, maybe it will help you.
**Java 1.9+ D8 only
Unity Ads D8 4.12.4 This new library dosen't requires ProGurad to compile the library for the D8 compiler. Add unity_ads_scar library.
Android support: Android 5, SDK 21+ Only with AppCompat, enable androidx. Don't forget that you need to add the Internet and network access permissions. From Unity Ads SDK 4.0.0 you must also add the AD Identification in permissions. Sketchware Pro: Version 6.4.0-rc05 Kotlin: 1.4.32 version KotlinX: 1.0.0 version
If you're using Google AdMob, don't forget to disable libraries: play-services-ads. But anyway, it's abusrd, to use two ad services. Use only one, it's more profitable that way! It doesn't matter what you choose.
Banner ads will only load if fully configured in dashboard.unity3d.com and you must set app-ads.txt, including, you must sign your application and the name of the application and certificate must be the same as in the project in the dashboard. And unfortunately, it is only functional in certain regions. It depends on the ad and as you set the target for eCPM
I removed the old methods of showMessage, getDip, etc., if you want to use them don't forget to put them via SketchwareUtil.showMessage(string);
Custom blocks: https://www.mediafire.com/file/9p810lk21t3ovfn/unity-ads_V_4.6.0.json/file
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